AoeStats
← Jonaayy

Arena

510436882Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 23m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
876
+14
🇺🇸 Shu · United States
862
+15
🇵🇪 Varangians · Peru
840
+15
🇺🇸 Bulgarians · United States
866
-43
🇺🇸 Burgundians · United States
825
-37
🇺🇸 Britons · United States
825
-37
Player eAPM Actions Feudal Castle Imperial Opening
27 647 10:14 20:53 — ⛏ Fast Castle
27 631 13:19 — — ⚔ Archer Rush
23 550 11:47 17:05 — ⛏ Fast Castle
19 454 10:25 15:05 — ⛏ Fast Castle
12 274 16:53 — —
8 188 14:36 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,400 3,785 795 200 10,180 10,712
4,750 4,430 250 0 9,430 11,802
3,575 2,275 755 1,300 7,905 8,277
2,425 3,050 1,580 0 7,055 8,748
3,925 2,045 385 0 6,355 7,531
2,495 1,665 0 0 4,160 6,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.