AoeStats
← Chalini

Fortress

510224605Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 54m 20s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1183
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1149
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1148
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1137
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1136
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🇺🇸 Spanish · United States
1065
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Player eAPM Actions Feudal Castle Imperial Opening
56 3,056 6:47 11:08 27:25 ⛏ Fast Castle
49 2,673 7:36 12:00 27:06 ⛏ Fast Castle
42 2,274 6:57 11:47 34:41 ⛏ Fast Castle
35 1,896 8:11 12:06 30:46 ⛏ Fast Castle
31 1,707 7:49 13:01 27:40 ⛏ Fast Castle
31 1,689 8:02 12:00 28:35 ⛏ Fast Castle
29 1,572 6:49 11:17 27:11 ⛏ Fast Castle
9 477 9:20 13:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,460 31,260 17,065 4,330 91,115 98,547
38,420 9,915 23,790 3,640 75,765 80,592
36,155 18,970 17,455 2,930 75,510 84,154
20,355 28,470 18,675 3,340 70,840 106,648
19,990 24,840 15,220 3,255 63,305 68,169
25,155 15,303 17,105 3,645 61,208 62,978
37,995 10,175 10,105 850 59,125 74,418
6,710 4,065 1,480 300 12,555 24,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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