AoeStats
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Fortress

509015606Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 16m 12s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1087
+4
🇨🇱 Franks · Chile
729
+16
🇨🇱 Spanish · Chile
659
+18
🇲🇽 Danes · Mexico
594
+21
🇨🇳 Celts · China
767
-16
🇺🇸 Persians · United States
742
-15
🇺🇸 Varangians · United States
730
-14
🇺🇸 Danes · United States
712
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 575 7:38 10:40 — ⛏ Fast Castle
21 339 6:36 10:09 — ⛏ Fast Castle
19 306 9:05 13:07 — ⛏ Fast Castle
14 235 5:40 11:48 — ⛏ Fast Castle
14 234 8:18 14:27 — ⛏ Fast Castle
10 157 10:32 — —
9 141 7:33 14:33 — ⛏ Fast Castle
2 30 8:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,525 1,770 1,310 0 7,605 7,726
4,025 1,960 1,000 100 7,085 6,857
3,650 2,345 200 100 6,295 6,686
4,000 1,650 575 0 6,225 6,408
3,585 1,480 850 0 5,915 6,643
2,785 1,760 700 0 5,245 5,581
2,225 1,880 50 265 4,420 5,856
1,200 1,010 0 0 2,210 4,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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