AoeStats
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Arena

509009381Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 51m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
728
+19
🇺🇸 Italians · United States
702
+20
🇧🇷 Franks · Brazil
669
+21
🇺🇸 Teutons · United States
876
-69
🇺🇸 Varangians · United States
748
-18
🇺🇸 Danes · United States
730
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,126 9:29 14:35 39:05 ⛏ Fast Castle
30 1,527 10:20 19:26 39:05 ⛏ Fast Castle
13 650 11:38 21:17 47:16 ⛏ Fast Castle
10 494 13:53 19:37 34:40 ⛏ Fast Castle
9 464 12:48 21:06 33:43 ⛏ Fast Castle
4 218 12:08 21:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,020 8,550 18,245 1,600 53,415 74,487
19,080 14,030 12,610 1,085 46,805 51,593
17,595 13,415 9,805 2,300 43,115 58,059
16,845 8,245 4,725 1,500 31,315 35,406
11,895 10,135 7,305 1,700 31,035 34,099
7,270 4,160 1,225 1,825 14,480 17,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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