AoeStats
← 法式奶油煎餅佐奶油泥

MegaRandom

509672178Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 24m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1232
+15
🇲🇽 Italians · Mexico
1230
+15
🇨🇳 Mapuche · China
1229
+15
🇨🇴 Britons · Colombia
1196
+16
🇨🇳 Turks · China
1221
-16
1207
-15
🇹🇼 Saxons · Taiwan
1195
-15
🇹🇼 Mongols · Taiwan
1192
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 1,701 12:53 — — ⚔ M@A Rush
36 887 9:28 21:20 — ⚔ Archer Rush
36 887 10:58 15:38 — ⛏ Fast Castle
35 856 11:19 16:18 — ⚔ FC into Scouts
31 763 16:51 — —
31 755 10:58 15:28 — ⛏ Fast Castle
31 742 9:37 20:15 — ⚔ Archer Rush
21 515 9:27 21:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,625 5,512 3,300 200 14,637 15,123
5,640 3,415 1,300 170 10,525 11,089
4,450 3,797 1,580 100 9,927 11,353
5,450 3,260 200 930 9,840 10,655
4,440 3,062 975 650 9,127 9,454
4,370 3,147 850 0 8,367 9,605
4,850 2,436 445 160 7,891 8,625
3,450 2,213 100 270 6,033 6,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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