AoeStats
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Nomad

510413497Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 59m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1133
+12
🇬🇧 Varangians · United Kingdom
1076
+15
🇺🇸 Spanish · United States
1060
+15
🇨🇦 Vietnamese · Canada
1060
+15
🇨🇳 Franks · China
1149
-18
🇵🇪 Lithuanians · Peru
1113
-16
🇨🇴 Spanish · Colombia
978
-12
🇪🇸 Saxons · Spain
962
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,297 14:53 19:06 42:34 ⛏ Fast Castle
31 1,822 15:15 19:29 38:47 ⛏ Fish Boom into Fire Galleys FC
30 1,798 16:24 21:24 39:52 ⛏ Fish Boom FC into Fire Galleys
25 1,497 15:10 21:30 44:59 ⛏ Fish Boom FC
21 1,244 15:17 21:30 54:27 ⛏ Fish Boom FC
19 1,126 14:56 22:31 38:19 ⛏ Fish Boom FC
18 1,074 14:49 21:19 — ⛏ Fish Boom FC
16 940 14:03 22:23 43:37 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,425 23,215 17,045 2,415 79,100 83,465
36,305 19,940 17,705 3,050 77,000 93,566
27,085 11,758 17,980 5,050 61,873 66,533
20,785 18,538 14,665 3,250 57,238 78,519
16,145 13,695 8,575 5,700 44,115 45,066
16,260 15,401 6,040 3,750 41,451 43,524
11,295 18,682 6,845 3,155 39,977 42,222
11,745 10,645 2,825 1,900 27,115 32,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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