AoeStats
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Coastal Forest

510986566Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 6m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Portuguese · Denmark
1695
+12
🇱🇻 Dravidians · Latvia
1603
+15
🇳🇱 Khmer · Netherlands
1588
+17
🇦🇺 Italians · Australia
1588
+16
1618
-16
🇹🇼 Varangians · Taiwan
1613
-16
🇨🇳 Bulgarians · China
1590
-15
🇨🇳 Danes · China
1550
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 428 — — —
69 414 — — —
48 287 — — —
45 273 — — —
41 245 — — —
32 195 — — —
18 106 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 375 0 0 1,475 1,445
1,000 300 0 0 1,300 1,339
700 300 0 0 1,000 985
750 156 50 0 956 1,016
650 200 50 0 900 664
600 64 50 0 714 691
300 200 0 0 500 680
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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