AoeStats
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Arena

511001003Analyzed
3v3 RM · 11h ago on Oct 3, 2026· 20m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1121
+15
🇦🇺 Danes · Australia
1116
+15
🇦🇺 Saracens · Australia
1114
+15
🇮🇳 Georgians · India
1155
-26
🇹🇷 Malians · Türkiye
1097
-15
🇱🇺 Britons · Luxembourg
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 772 9:43 13:35 — ⛏ Fast Castle
34 692 11:09 17:00 — ⛏ Fast Castle
32 657 11:06 15:35 — ⛏ Fast Castle
26 528 9:44 13:58 — ⛏ Fast Castle
26 535 10:33 14:31 — ⛏ Fast Castle
22 447 9:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,010 4,770 635 125 10,540 10,876
5,210 1,560 710 1,300 8,780 9,336
4,395 3,460 400 200 8,455 8,813
4,050 3,570 250 200 8,070 9,127
4,550 3,080 200 200 8,030 8,422
3,450 2,360 50 0 5,860 8,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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