AoeStats
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African Clearing

510940640Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 53m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1096
+44
🇲🇽 Varangians · Mexico
1054
+19
🇲🇽 Britons · Mexico
1149
-19
🇲🇽 Huns · Mexico
1087
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,434 13:42 17:55 37:18 ⛏ Fast Castle
23 1,232 13:24 22:24 50:10 ⚔ FC into Archers
21 1,129 13:00 16:57 39:16 ⛏ Fast Castle
17 927 13:43 17:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,265 12,296 8,480 1,410 44,451 55,980
14,820 6,705 10,295 1,455 33,275 33,399
11,650 11,845 1,860 1,450 26,805 26,955
12,415 6,676 3,340 1,050 23,481 25,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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