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Arena

509862950Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 35m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1554
+11
🇨🇳 Turks · China
1533
+11
🇭🇰 Poles · Hong Kong SAR China
1368
+18
🇨🇳 Danes · China
1344
+20
🇯🇵 Varangians · Japan
1465
-17
🇧🇪 Teutons · Belgium
1433
-15
🇨🇳 Huns · China
1420
-15
🇺🇦 Slavs · Ukraine
1376
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,790 10:28 14:04 30:09 ⛏ Fast Castle
43 1,507 8:30 19:38 29:54 ⛏ Fast Castle
43 1,518 10:41 14:29 27:24 ⛏ Fast Castle
39 1,366 11:00 17:59 34:46 ⛏ Fast Castle
35 1,242 11:06 15:09 31:10 ⛏ Fast Castle
32 1,119 10:51 14:43 31:10 ⛏ Fast Castle
29 1,022 11:04 15:09 31:15 ⛏ Fast Castle
17 602 8:32 21:51 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,190 12,195 8,845 2,250 43,480 48,499
19,590 12,625 5,115 1,640 38,970 45,384
16,465 12,670 8,295 750 38,180 41,170
17,920 10,330 5,750 2,990 36,990 40,978
11,125 8,383 2,500 1,010 23,018 24,904
11,190 5,590 4,550 650 21,980 23,943
8,370 5,955 4,470 990 19,785 20,571
3,955 2,790 400 930 8,075 9,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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