AoeStats
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Arena

509445273Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 54m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
786
+15
🇲🇽 Cumans · Mexico
776
+16
🇲🇽 Varangians · Mexico
771
+16
🇲🇽 Saxons · Mexico
768
+16
🇵🇹 Maya · Portugal
779
-15
🇮🇪 Franks · Ireland
779
-16
🇨🇦 Byzantines · Canada
765
-16
🇨🇦 Turks · Canada
764
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,021 11:11 17:50 31:42 ⛏ Fast Castle
27 1,469 11:01 19:20 37:16 ⛏ Fast Castle
23 1,254 11:55 25:44 41:42 ⚔ FC into Scouts
21 1,163 12:31 18:01 30:40 ⛏ Fast Castle
19 1,024 12:30 21:36 27:07 ⚔ Scout Rush
18 968 10:42 17:07 — ⛏ Fast Castle
17 956 11:42 20:08 38:55 ⛏ Fast Castle
10 539 10:13 15:34 42:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,800 25,335 10,240 1,760 68,135 78,363
33,670 16,180 11,270 750 61,870 70,012
30,810 18,110 7,875 1,000 57,795 87,346
16,560 9,310 13,245 2,250 41,365 50,737
15,775 11,265 7,295 2,250 36,585 40,636
14,685 8,175 7,200 2,050 32,110 47,212
14,505 6,735 8,045 2,330 31,615 36,812
4,550 3,020 940 920 9,430 11,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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