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Nomad

510186549Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 28m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
952
+11
🇺🇸 Varangians · United States
831
+16
🇺🇸 Danes · United States
829
+16
🇮🇹 Chinese · Italy
868
-17
🇬🇧 Georgians · United Kingdom
832
-14
🇬🇧 Celts · United Kingdom
784
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 750 14:51 19:52 — ⚔ FC into Scouts
24 687 15:45 22:48 — ⛏ Fish Boom
19 547 16:11 24:08 — ⛏ Fast Castle
18 512 15:27 23:20 — ⚔ Fish Boom into Scouts into Fire Galleys
17 488 21:51 26:26 — ⛏ Fish Boom FC
15 419 14:58 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,225 9,048 250 1,165 14,688 16,252
6,300 5,100 940 300 12,640 12,444
4,700 5,411 970 990 12,071 12,616
6,005 4,171 1,150 300 11,626 11,527
4,885 3,240 400 1,020 9,545 10,323
3,510 2,750 475 345 7,080 7,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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