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African Clearing

510649616Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1416
+4
🇦🇷 Mongols · Argentina
1041
+16
🇦🇷 Khmer · Argentina
1036
+17
🇦🇷 Varangians · Argentina
1005
+17
🇺🇸 Varangians · United States
1088
-14
🇺🇸 Saxons · United States
1078
-14
🇺🇸 Huns · United States
1070
-14
🇦🇷 Persians · Argentina
1037
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,800 18:10 26:50 — ⚔ Archer Rush
36 1,809 11:50 15:19 36:13 ⛏ Fast Castle
35 1,749 14:29 18:18 — ⛏ Fast Castle
30 1,506 16:45 23:38 — ⛏ Fast Castle
30 1,501 12:01 23:33 38:46 ⚔ Scout Rush
27 1,314 13:28 20:30 44:02 ⚔ Scout Rush
23 1,163 14:13 37:06 — ⚔ Archer Rush
21 1,032 14:24 20:08 44:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,495 21,998 7,885 3,155 57,533 63,742
22,360 9,852 10,985 2,350 45,547 54,813
19,625 9,780 11,595 1,600 42,600 45,917
20,145 8,520 7,460 4,400 40,525 44,374
13,640 8,580 5,975 1,600 29,795 29,408
13,250 6,627 5,265 1,280 26,422 27,164
9,955 7,854 3,080 2,150 23,039 25,049
6,170 6,150 2,160 400 14,880 14,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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