AoeStats
← tenduril

African Clearing

510648674Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 4m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1072
+16
🇺🇸 Saxons · United States
1061
+17
🇺🇸 Huns · United States
1053
+17
🇨🇱 Georgians · Chile
1049
+17
🇨🇦 Celts · Canada
1088
-17
🇦🇹 Varangians · Austria
1086
-17
🇨🇴 Malay · Colombia
1078
-17
🇺🇸 Italians · United States
1057
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 213 — — —
29 127 — — —
29 128 — — —
25 108 — — —
22 97 — — —
19 82 — — —
18 79 — — —
7 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 300 50 100 850 361
250 300 0 100 650 210
250 275 0 100 625 100
200 275 50 100 625 0
200 325 0 100 625 45
200 275 0 100 575 160
350 75 0 0 425 166
0 300 0 100 400 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.