AoeStats
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Coastal Forest

510645512Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 23m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1056
+16
🇺🇸 Saxons · United States
1044
+17
🇺🇸 Teutons · United States
1036
+17
🇺🇸 Italians · United States
1016
+18
🇺🇸 Persians · United States
1104
-19
🇨🇴 Goths · Colombia
1090
-18
🇦🇺 Italians · Australia
1043
-16
🇿🇦 Chinese · South Africa
1003
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 908 9:54 — — ⚔ M@A into Scouts
38 895 12:42 21:30 — ⚔ Scout Rush
36 848 12:14 18:50 — ⛏ Fish Boom FC
35 827 14:13 23:02 — ⛏ Fish Boom
32 748 12:25 — — ⚔ Fish Boom into Archers into Scouts
15 348 15:53 — —
15 353 10:51 — —
13 298 10:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,185 3,505 585 0 9,275 10,068
3,680 4,675 545 20 8,920 11,103
5,045 2,925 300 0 8,270 9,949
3,055 2,949 250 0 6,254 8,584
3,500 2,057 250 0 5,807 8,058
2,525 2,095 0 0 4,620 6,378
2,550 843 50 100 3,543 4,511
1,875 1,249 95 140 3,359 3,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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