AoeStats
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Black Forest

510200430Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 69m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1035
+12
🇺🇸 Danes · United States
1012
+13
🇮🇹 Varangians · Italy
1001
+13
🇩🇪 Hindustanis · Germany
1043
-16
🇹🇷 Ethiopians · Türkiye
1036
-16
🇹🇷 Britons · Türkiye
758
-6
Player eAPM Actions Feudal Castle Imperial Opening
33 2,303 10:16 17:14 28:59 ⛏ Fast Castle
31 2,158 11:30 22:33 44:17 ⚔ M@A FC into Skirms
27 1,857 10:34 14:49 33:49 ⛏ Fast Castle
23 1,609 15:32 20:16 36:13 ⛏ Fast Castle
21 1,462 11:52 15:44 36:48 ⛏ Fast Castle
13 917 16:03 24:07 44:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,785 25,879 28,575 2,580 98,819 104,797
33,905 23,745 21,325 1,600 80,575 100,075
31,665 22,965 13,370 3,750 71,750 83,587
12,375 20,483 18,025 3,675 54,558 60,911
23,625 9,075 18,815 850 52,365 64,180
14,750 16,986 8,050 3,315 43,101 61,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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