AoeStats
← BlueThunder581

MegaRandom

510467778Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 114m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
852
+24
🇲🇽 Portuguese · Mexico
805
+14
🇺🇸 Franks · United States
764
+39
🇲🇽 Britons · Mexico
696
+19
🇺🇸 Saxons · United States
774
-16
🇺🇸 Hindustanis · United States
772
-16
🇺🇸 Varangians · United States
763
-15
🇨🇴 Britons · Colombia
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 2,580 10:57 21:20 40:18 ⛏ Fish Boom FC
23 2,623 8:29 14:48 33:13 ⛏ Fast Castle
18 2,002 12:09 17:57 34:58 ⛏ Fast Castle
13 1,477 11:50 22:15 37:21 ⚔ Scout Rush
12 1,423 11:05 28:36 74:22 ⛏ Fish Boom
11 1,295 12:04 20:54 42:27 ⛏ Fish Boom FC
10 1,129 11:49 23:54 41:22 ⛏ Fast Castle
6 700 11:18 22:46 38:57 ⚔ Fish Boom into Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
44,680 40,605 22,680 14,200 122,165 124,102
39,240 28,865 36,095 3,350 107,550 126,387
39,805 16,370 30,860 3,000 90,035 141,135
31,540 32,635 18,755 6,400 89,330 171,857
34,410 22,430 19,700 6,155 82,695 83,170
19,120 36,558 19,250 6,975 81,903 169,864
31,570 37,145 4,445 5,100 78,260 88,596
9,560 11,005 6,405 2,050 29,020 32,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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