AoeStats
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Black Forest

508865264Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 44m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1138
+16
🇨🇳 Malians · China
1133
+17
🇮🇩 Japanese · Indonesia
1101
+18
🇬🇧 Mongols · United Kingdom
1164
-18
🇨🇿 Celts · Czechia
1163
-18
🇬🇧 Varangians · United Kingdom
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,061 12:08 17:27 33:56 ⛏ Fast Castle
22 961 11:13 15:03 31:45 ⛏ Fast Castle
21 944 11:00 15:08 34:17 ⛏ Fish Boom FC
19 861 11:25 15:38 41:44 ⛏ Fast Castle
16 732 17:53 23:22 41:47 ⛏ Fish Boom FC
15 650 10:34 16:27 39:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,880 14,105 10,620 4,850 62,455 73,623
22,480 11,945 2,520 2,250 39,195 45,174
15,550 14,155 6,015 2,975 38,695 48,049
14,835 11,902 5,965 1,720 34,422 36,440
10,680 8,777 2,625 3,520 25,602 26,863
7,725 7,543 1,555 2,100 18,923 19,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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