AoeStats
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MegaRandom

509231637Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 54m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1456
+10
🇦🇷 Persians · Argentina
1442
+10
🇧🇷 Wu · Brazil
1318
+15
🇦🇷 Ethiopians · Argentina
1184
+20
🇦🇷 Vietnamese · Argentina
1358
-16
🇹🇷 Persians · Türkiye
1333
-15
🇺🇸 Danes · United States
1269
-12
🇺🇸 Varangians · United States
1265
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,747 10:37 15:00 41:23 ⛏ Fast Castle
46 2,517 9:52 19:06 38:56 ⚔ Archers into Skirms
37 1,988 11:12 17:33 34:45 ⚔ FC into Archers
35 1,882 11:04 14:33 38:04 ⛏ Fast Castle
31 1,654 10:32 14:37 42:58 ⛏ Fast Castle
21 1,153 12:17 16:38 44:47 ⛏ Fast Castle
19 1,035 11:26 15:27 36:42 ⛏ Fast Castle
9 485 12:53 17:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,810 10,316 27,420 200 75,746 83,800
35,230 20,530 14,055 1,010 70,825 79,494
30,590 15,120 17,270 1,750 64,730 67,570
24,170 21,198 14,865 2,935 63,168 77,901
13,250 21,939 17,140 1,250 53,579 67,493
17,150 18,500 12,785 3,800 52,235 90,831
17,600 11,254 6,570 2,350 37,774 42,271
3,700 1,228 250 0 5,178 7,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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