AoeStats
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Arena

510286496Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 44m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1229
+14
🇮🇳 Saxons · India
1174
+16
🇪🇸 Britons · Spain
1126
+19
🇪🇸 Britons · Spain
1212
-17
🇪🇸 Byzantines · Spain
1194
-17
🇭🇰 Varangians · Hong Kong SAR China
1145
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,279 10:07 14:27 30:40 ⛏ Fast Castle
36 1,579 9:55 14:48 30:22 ⛏ Fast Castle
23 1,026 10:32 15:16 30:41 ⛏ Fast Castle
22 963 10:45 15:04 32:06 ⛏ Fast Castle
22 974 10:19 15:33 33:54 ⛏ Fast Castle
22 976 11:18 15:40 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,070 19,280 16,080 4,750 60,180 66,035
29,575 12,635 13,280 2,380 57,870 64,460
21,915 20,537 8,175 2,830 53,457 63,553
17,240 20,090 10,825 3,565 51,720 57,230
14,125 18,555 9,785 1,700 44,165 57,214
10,540 11,400 4,955 1,550 28,445 33,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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