AoeStats
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Oasis

509787011Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1121
+12
🇨🇱 Gurjaras · Chile
1086
+14
🇺🇸 Danes · United States
1071
+14
🇨🇱 Tupi · Chile
1001
+18
🇨🇱 Slavs · Chile
1084
-16
🇨🇱 Mongols · Chile
1065
-16
🇨🇱 Vietnamese · Chile
997
-13
🇦🇷 Japanese · Argentina
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,293 9:59 20:19 36:40 ⚔ FC into Archers
36 2,177 10:45 23:03 38:58 ⚔ Scout Rush
31 1,860 9:57 20:43 33:53
29 1,778 14:55 23:19 47:29 ⚔ M@A into Skirms
27 1,654 10:17 15:02 31:37 ⛏ Fast Castle
21 1,262 11:57 21:51 39:13 ⚔ M@A FC
19 1,162 9:45 19:13 32:57 ⛏ Fast Castle
16 1,002 12:27 19:22 26:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,200 23,022 21,865 2,080 106,167 112,337
37,880 26,355 18,325 3,550 86,110 93,405
42,045 18,830 13,620 1,770 76,265 79,978
31,510 26,990 9,405 1,690 69,595 77,346
30,800 22,160 11,795 4,285 69,040 81,169
20,620 27,380 17,950 2,950 68,900 77,599
14,010 19,200 12,025 3,700 48,935 66,616
23,760 12,372 4,985 1,980 43,097 47,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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