AoeStats
← Kotal Kahn

MegaRandom

508567063Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 26m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1263
+17
🇨🇦 Danes · Canada
1255
+18
🇲🇽 Tatars · Mexico
1312
-18
🇨🇱 Inca · Chile
1275
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,441 12:53 — — ⚔ Tower Rush
36 947 13:00 — — ⚔ Tower Rush
32 837 13:10 19:46 — ⛏ Fish Boom FC
23 604 14:21 18:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,435 3,616 845 905 9,801 10,224
3,250 3,165 1,740 100 8,255 8,308
3,475 3,207 90 355 7,127 6,533
3,315 2,398 210 885 6,808 8,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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