AoeStats
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Black Forest

508920705Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 54m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
1147
+8
🇳🇱 Slavs · Netherlands
1045
+12
🇳🇱 Huns · Netherlands
871
+18
🇦🇹 Persians · Austria
796
+21
🇩🇪 Japanese · Germany
1001
-17
🇹🇷 Saxons · Türkiye
966
-16
🇨🇱 Varangians · Chile
925
-14
🇨🇳 Magyars · China
871
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,607 12:31 23:01 33:50 ⛏ Fish Boom FC
36 1,939 12:36 17:58 30:17 ⛏ Fish Boom FC
28 1,499 11:49 18:50 33:30 ⛏ Fish Boom FC
27 1,444 12:39 18:40 30:39 ⛏ Fast Castle
22 1,209 11:07 15:32 34:34 ⛏ Fast Castle
22 1,184 14:26 23:35 — ⛏ Fast Castle
22 1,216 11:27 19:43 35:23 ⚔ M@A Rush
12 646 12:22 19:36 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,405 16,635 30,035 1,385 75,460 84,086
26,850 20,990 11,520 2,780 62,140 82,284
24,820 20,021 12,230 3,550 60,621 79,572
20,125 19,700 13,755 1,770 55,350 78,696
19,540 20,332 8,405 2,155 50,432 64,953
13,355 11,079 6,445 1,850 32,729 38,125
13,465 9,270 5,210 2,520 30,465 31,965
12,265 11,272 4,860 1,715 30,112 32,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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