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Black Forest

508633122Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 97m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1145
+15
🇦🇺 Sicilians · Australia
1104
+16
🇦🇺 Varangians · Australia
950
+22
🇧🇪 Huns · Belgium
1140
-19
🇲🇽 Spanish · Mexico
1096
-17
🇸🇪 Mongols · Sweden
1091
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 5,269 11:28 15:00 26:30 ⛏ Fast Castle
26 2,564 11:06 16:39 36:53 ⛏ Fast Castle
17 1,675 10:07 27:44 49:59 ⚔ Tower Rush
16 1,573 10:19 17:17 36:13 ⛏ Fast Castle
14 1,318 12:25 22:04 — ⛏ Fast Castle
8 809 11:34 21:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,045 39,640 41,135 2,325 152,145 156,448
64,110 31,787 30,865 2,615 129,377 140,926
42,865 36,436 29,860 4,790 113,951 182,251
43,590 33,030 25,400 7,575 109,595 115,463
24,860 11,485 12,335 100 48,780 52,320
4,370 2,607 620 315 7,912 9,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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