AoeStats
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Arena

508711436Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 51m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1242
+16
🇩🇪 Varangians · Germany
1238
+16
🇫🇷 Hindustanis · France
1256
-16
🇫🇷 Danes · France
1238
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,667 9:40 13:36 38:39 ⛏ Fast Castle
31 1,611 10:47 17:28 30:36 ⛏ Fast Castle
30 1,559 10:54 15:13 41:44 ⛏ Fast Castle
26 1,362 10:43 15:19 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,895 15,090 13,585 2,440 68,010 74,525
29,215 20,530 13,085 3,550 66,380 68,914
28,565 13,603 14,125 5,500 61,793 68,186
24,220 15,828 16,675 1,225 57,948 60,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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