AoeStats
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Arena

509595324Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1201
+18
🇦🇺 Romans · Australia
1156
+20
🇦🇺 Japanese · Australia
1101
+22
🇦🇺 Byzantines · Australia
1091
+22
🇨🇳 Inca · China
1296
-22
🇩🇪 Varangians · Germany
1245
-21
🇧🇷 Huns · Brazil
1227
-20
🇩🇪 Bulgarians · Germany
1193
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 2,311 10:25 14:21 27:07 ⛏ Fast Castle
47 2,165 11:10 15:18 27:51 ⛏ Fast Castle
31 1,431 10:12 14:19 28:24 ⛏ Fast Castle
27 1,239 10:48 14:19 33:20 ⛏ Fast Castle
27 1,221 10:57 14:56 28:10 ⛏ Fast Castle
26 1,194 11:07 15:39 34:30 ⛏ Fast Castle
25 1,139 10:19 15:19 42:18 ⛏ Fast Castle
19 893 11:10 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,160 23,970 10,820 200 59,150 67,013
26,870 15,225 13,795 2,280 58,170 75,172
24,065 7,400 13,605 3,300 48,370 54,862
13,400 17,795 16,145 850 48,190 57,172
16,535 15,305 5,155 1,510 38,505 48,393
12,800 7,912 4,350 3,680 28,742 33,211
9,400 10,108 4,570 1,900 25,978 28,964
12,450 5,620 5,535 2,150 25,755 26,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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