AoeStats
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Black Forest

510026870Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 5m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1165
+17
🇲🇽 Danes · Mexico
1160
+17
🇮🇹 Goths · Italy
1158
+17
🇨🇳 Goths · China
1148
+17
🇧🇷 Khmer · Brazil
1230
-19
🇦🇺 Britons · Australia
1215
-18
🇺🇸 Saxons · United States
1180
-17
🇲🇽 Muisca · Mexico
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 189 — — —
28 159 — — —
25 144 — — —
23 133 — — —
23 131 — — —
21 122 — — —
18 105 — — —
15 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 250 0 0 1,650 1,649
950 345 0 0 1,295 1,211
1,000 175 50 0 1,225 1,094
800 253 50 0 1,103 1,054
600 286 50 0 936 949
600 300 0 0 900 807
600 192 0 0 792 881
450 275 0 0 725 617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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