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Black Forest

508792524Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 47m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
947
+14
🇺🇸 Byzantines · United States
908
+15
🇺🇸 Saxons · United States
897
-15
🇺🇸 Danes · United States
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 733 13:14 22:23 36:15 ⛏ Fast Castle
16 741 17:07 25:37 36:08 ⛏ Fast Castle
16 770 11:13 27:22 34:37
15 724 16:31 21:23 41:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,650 18,475 9,710 2,390 53,225 63,506
18,945 15,474 12,150 3,405 49,974 57,578
14,245 13,446 4,280 2,720 34,691 37,683
12,410 12,207 6,675 1,775 33,067 35,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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