AoeStats
← ReidTheWombat

Nomad

509466820Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 61m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Varangians · Slovakia
1097
+15
🇸🇰 Khmer · Slovakia
1097
+15
🇦🇺 Danes · Australia
1087
-15
🇦🇺 Danes · Australia
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,493 14:02 22:26 40:12 ⛏ Fish Boom into Galleys FC
36 2,240 14:14 20:57 39:43 ⛏ Fish Boom FC
33 2,064 14:13 27:10 56:39 ⚔ Fish Boom into Fire Galleys into Galleys into Towers FC
30 1,841 14:49 24:47 44:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
36,645 27,899 15,985 2,750 83,279 90,153
35,885 16,785 16,555 3,000 72,225 85,719
29,425 13,740 11,695 2,400 57,260 61,092
15,205 16,197 6,890 4,270 42,562 44,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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