AoeStats
← Chris Becker

Nomad

509652679Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 88m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1509
+14
🇰🇷 Saxons · South Korea
1403
+18
🇨🇳 Celts · China
1371
+20
🇰🇷 Malians · South Korea
1349
+20
🇩🇪 Persians · Germany
1502
-20
🇨🇦 Turks · Canada
1459
-18
🇳🇴 Danes · Norway
1442
-18
1414
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,839 12:14 20:41 33:02 ⛏ Fish Boom FC
42 3,734 15:46 19:47 24:24 ⛏ Fish Boom FC into Fast Imp
41 3,646 14:16 17:43 38:58 ⛏ Fish Boom FC
40 3,545 11:56 16:37 55:15 ⛏ Fish Boom FC
39 3,399 12:52 18:02 35:45 ⛏ Fish Boom FC
36 3,136 14:01 21:26 29:58 ⛏ Fish Boom FC
33 2,878 13:08 18:05 52:40 ⛏ Fish Boom FC
33 2,868 13:38 17:55 30:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,655 66,580 32,230 10,300 162,765 174,798
82,565 23,024 41,195 6,250 153,034 156,653
60,880 41,950 34,300 8,685 145,815 161,312
54,300 52,197 29,635 5,150 141,282 147,296
37,100 41,824 24,200 5,505 108,629 115,622
47,610 31,365 20,220 5,545 104,740 108,554
46,855 20,914 16,575 3,345 87,689 87,901
34,170 31,617 10,040 5,060 80,887 83,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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