AoeStats
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Oasis

509043025Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1057
+12
🇺🇸 Mongols · United States
1039
+13
🇨🇳 Danes · China
985
+15
🇺🇸 Varangians · United States
976
+15
🇭🇰 Celts · Hong Kong SAR China
1040
-17
🇨🇳 Saracens · China
967
-14
🇨🇳 Turks · China
927
-12
🇨🇳 Bohemians · China
924
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 3,713 12:34 17:33 42:01 ⛏ Fast Castle
64 3,550 10:43 27:09 40:10 ⚔ Archer Rush
48 2,659 8:58 14:30 35:36 ⛏ Fast Castle
27 1,526 11:59 17:11 36:04 ⛏ Fast Castle
26 1,424 13:00 16:56 36:57 ⛏ Fast Castle
20 1,096 9:58 25:27 40:24
17 956 10:53 17:00 33:22 ⛏ Fast Castle
13 730 10:45 15:00 50:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,690 22,775 17,405 6,350 83,220 103,734
28,480 20,760 13,725 3,950 66,915 79,893
14,555 21,985 13,615 2,880 53,035 70,585
23,810 10,240 16,145 2,800 52,995 57,973
16,100 18,470 12,255 1,875 48,700 85,156
17,425 13,600 10,595 1,705 43,325 56,787
16,105 17,385 6,840 1,770 42,100 54,314
13,830 16,330 7,325 900 38,385 43,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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