AoeStats
← daxigua

Nomad

508882281Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 56m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vikings · Austria
1021
+15
🇺🇦 Koreans · Ukraine
1012
+15
🇫🇷 Turks · France
992
+16
🇳🇿 Japanese · New Zealand
989
+16
🇵🇪 Danes · Peru
1028
-17
🇨🇳 Lithuanians · China
1010
-16
🇨🇳 Dravidians · China
982
-15
🇨🇳 Varangians · China
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,923 15:00 19:01 — ⛏ Fish Boom FC
22 1,251 16:29 21:26 — ⛏ Fish Boom FC
18 1,033 14:40 20:21 35:14 ⚔ Fish Boom into Archers
18 1,045 17:52 23:30 30:47 ⚔ Fish Boom into Towers into Archers FC into Fast Imp
17 974 14:34 23:44 37:45 ⚔ Fish Boom into Scouts
16 922 14:03 22:12 52:41 ⚔ Fish Boom into M@A into Skirms
14 766 14:01 22:07 — ⛏ Fish Boom
10 579 13:55 23:05 41:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,240 19,394 12,790 3,035 57,459 66,983
21,600 14,230 14,260 3,550 53,640 70,624
16,535 16,485 13,060 2,150 48,230 52,263
13,800 21,764 7,105 4,705 47,374 54,949
15,740 13,679 5,695 1,735 36,849 40,529
8,725 9,004 3,195 2,450 23,374 24,496
7,205 8,358 2,540 1,745 19,848 21,484
7,000 5,960 2,530 2,300 17,790 18,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.