AoeStats
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Oasis

508724895Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 85m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
918
+16
🇨🇳 Danes · China
917
+16
🇮🇹 Italians · Italy
887
+17
🇨🇿 Japanese · Czechia
846
+19
🇸🇪 Japanese · Sweden
942
-18
🇸🇪 Varangians · Sweden
922
-17
🇸🇪 Britons · Sweden
913
-17
🇸🇪 Chinese · Sweden
890
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,066 12:22 17:09 43:33 ⛏ Fast Castle
36 3,065 11:16 19:30 41:42 ⚔ Archer Rush
29 2,481 10:35 25:16 38:05 ⚔ M@A Rush
27 2,316 12:58 22:18 37:34 ⛏ Fast Castle
23 1,990 11:28 28:01 — ⚔ Skirmisher Rush
20 1,697 11:07 20:52 36:09 ⚔ Scout Rush
19 1,656 11:00 15:37 35:51 ⛏ Fast Castle
19 1,620 15:15 25:32 41:58 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,325 69,675 48,875 4,520 179,395 194,939
37,540 40,345 30,540 7,850 116,275 123,642
36,175 34,675 28,695 3,600 103,145 121,780
47,980 37,652 14,985 1,800 102,417 116,320
30,480 44,643 19,210 3,110 97,443 103,572
44,490 18,910 21,965 4,055 89,420 111,143
19,265 34,010 22,985 5,695 81,955 96,222
11,700 20,992 6,000 1,185 39,877 40,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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