AoeStats
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Arena

510007079Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 63m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1361
+13
🇲🇽 Danes · Mexico
1304
+16
🇧🇷 Danes · Brazil
1494
-22
🇧🇷 Varangians · Brazil
1098
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 2,652 10:36 14:10 44:42 ⛏ Fast Castle
36 2,316 10:13 14:26 33:28 ⛏ Fast Castle
35 2,244 10:31 14:24 34:31 ⛏ Fast Castle
35 2,235 10:18 14:08 26:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,940 33,175 17,140 1,515 96,770 106,200
25,795 27,600 21,785 3,035 78,215 94,451
34,475 22,325 16,650 2,905 76,355 83,352
21,890 23,997 11,700 2,730 60,317 74,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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