AoeStats
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MegaRandom

508564400Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 54m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1494
+7
🇧🇷 Saxons · Brazil
1282
+14
🇧🇷 Mongols · Brazil
1102
+20
🇺🇸 Saxons · United States
1265
-15
🇨🇴 Danes · Colombia
1254
-14
1201
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,311 11:21 15:11 29:29 ⛏ Fast Castle
34 1,834 11:09 17:05 34:22 ⛏ Fast Castle
31 1,672 10:24 17:02 35:08 ⚔ Archer Rush
29 1,561 11:24 15:27 31:07 ⛏ Fast Castle
29 1,578 12:13 16:27 38:02 ⛏ Fast Castle
27 1,466 11:10 19:16 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,225 26,409 15,420 2,915 85,969 95,291
26,290 23,312 15,140 3,615 68,357 74,662
27,220 21,891 11,660 2,975 63,746 68,987
17,895 20,712 8,065 2,390 49,062 60,151
19,120 20,470 3,045 3,315 45,950 52,860
17,595 15,491 3,480 3,940 40,506 51,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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