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Pilgrims

510221713Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 72m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1393
+12
🇦🇷 Danes · Argentina
1362
+13
🇦🇷 Hindustanis · Argentina
1326
+15
🇺🇸 Dravidians · United States
1282
+17
🇨🇦 Malay · Canada
1349
-16
🇲🇽 Persians · Mexico
1310
-15
🇨🇳 Vikings · China
1296
-14
🇦🇷 Varangians · Argentina
1249
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,392 11:50 17:50 30:30 ⛏ Fish Boom into Galleys FC
41 2,955 12:31 16:04 38:26 ⛏ Fish Boom FC
40 2,885 12:21 16:40 31:21 ⛏ Fish Boom FC
36 2,647 11:50 15:29 34:06 ⛏ Fish Boom FC
30 2,147 10:35 19:09 47:54 ⛏ Fish Boom FC
30 2,195 12:16 17:17 43:59 ⛏ Fish Boom FC
27 1,954 11:14 14:53 36:05 ⛏ Fish Boom FC into Galleys
26 1,917 11:06 16:21 32:42 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
53,335 52,595 20,900 3,655 130,485 161,877
37,455 60,360 22,825 3,755 124,395 134,214
42,185 32,795 21,320 4,480 100,780 103,078
39,225 41,035 15,950 1,270 97,480 107,022
40,585 32,925 17,430 5,700 96,640 109,272
34,130 21,117 34,815 3,760 93,822 109,507
39,540 27,682 20,195 5,810 93,227 102,573
31,105 27,010 17,470 3,050 78,635 82,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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