AoeStats
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Black Forest

509495095Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 63m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1334
+11
🇮🇳 Mongols · India
1313
+12
🇺🇸 Lithuanians · United States
1245
+15
🇨🇱 Saracens · Chile
1224
+16
🇵🇭 Spanish · Philippines
1283
-16
🇨🇦 Saxons · Canada
1247
-14
🇳🇱 Danes · Netherlands
1232
-14
🇳🇿 Chinese · New Zealand
1129
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,713 10:28 17:09 39:31 ⛏ Fast Castle
37 2,327 13:00 19:38 35:43 ⛏ Fast Castle
30 1,930 11:48 15:52 30:31 ⛏ Fast Castle
27 1,738 12:06 15:44 35:37 ⛏ Fast Castle
25 1,593 18:01 24:56 36:56 ⛏ Fast Castle
23 1,475 11:32 16:17 31:44 ⛏ Fast Castle
22 1,408 11:21 16:00 30:26 ⛏ Fast Castle
17 1,099 11:56 15:54 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,110 31,200 35,205 2,550 118,065 125,073
36,130 46,800 24,240 4,345 111,515 132,933
31,720 31,335 31,530 3,810 98,395 115,105
26,745 32,097 25,550 3,660 88,052 117,883
27,590 32,343 16,480 2,085 78,498 83,915
32,910 14,570 22,045 2,850 72,375 122,684
20,200 13,654 6,095 2,565 42,514 44,553
15,700 10,097 4,265 1,345 31,407 32,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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