AoeStats
← Taisst

MegaRandom

509439395Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1470
+9
🇺🇸 Danes · United States
1356
+14
🇸🇪 Vietnamese · Sweden
1335
+14
🇸🇪 Japanese · Sweden
1226
+19
🇫🇷 Magyars · France
1422
-18
🇦🇷 Varangians · Argentina
1353
-16
🇨🇦 Ethiopians · Canada
1334
-15
🇫🇷 Persians · France
1101
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 3,461 10:01 21:17 40:10 ⚔ Scout Rush
46 2,427 9:50 21:41 37:23 ⚔ Archer Rush
45 2,364 11:17 21:42 39:34 ⛏ Galleys into Fish Boom FC
44 2,327 10:20 26:19 39:34 ⚔ Archer Rush
38 1,975 11:02 15:14 34:58 ⛏ Fish Boom FC
27 1,412 10:28 20:37 39:59 ⚔ Scout Rush
25 1,332 11:25 18:16 41:45 ⚔ Skirmisher Rush
20 1,055 12:54 17:49 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,085 20,488 11,060 1,850 60,483 69,245
14,100 29,522 12,325 2,250 58,197 67,151
24,700 13,890 6,505 3,150 48,245 67,321
12,275 16,519 11,000 3,025 42,819 64,033
10,525 16,825 6,590 1,950 35,890 39,588
13,650 15,043 5,010 100 33,803 40,298
13,635 12,714 4,200 1,835 32,384 40,687
9,395 11,168 6,360 1,700 28,623 32,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.