AoeStats
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Black Forest

509059641Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 5m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Bengalis · Jordan
1595
+16
🇩🇪 Saxons · Germany
1580
+16
🇹🇷 Danes · Türkiye
1570
+17
🇩🇪 Mongols · Germany
1545
+18
🇺🇸 Mongols · United States
1641
-19
🇨🇳 Bengalis · China
1618
-18
🇨🇳 Bohemians · China
1595
-17
🇫🇷 Lithuanians · France
1507
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 260 — — —
47 243 — — —
47 245 — — —
42 219 — — —
39 200 — — —
37 193 — — —
35 179 — — —
18 95 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 300 0 0 1,350 1,372
750 194 50 0 994 729
800 64 50 0 914 585
500 275 0 0 775 649
550 100 50 0 700 669
400 125 0 0 525 584
350 125 0 0 475 513
300 0 50 0 350 502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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