AoeStats
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Arena

508736846Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 59m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1631
+12
🇩🇪 Varangians · Germany
1580
+14
🇩🇪 Danes · Germany
1566
+14
🇨🇴 Ethiopians · Colombia
1556
+15
🇷🇺 Danes · Russia
1668
-19
🇩🇪 Varangians · Germany
1534
-14
🇬🇧 Italians · United Kingdom
1475
-11
🇧🇪 Teutons · Belgium
1462
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,443 10:51 14:36 29:30 ⛏ Fast Castle
56 3,371 10:40 14:22 26:41 ⛏ Fast Castle
54 3,204 9:48 13:41 27:58 ⛏ Fast Castle
51 3,058 9:58 13:41 30:04 ⛏ Fast Castle
47 2,790 9:48 13:58 31:58 ⛏ Fast Castle
35 2,094 10:23 14:03 31:48 ⛏ Fast Castle
33 1,985 10:13 14:59 31:39 ⛏ Fast Castle
27 1,595 10:42 16:14 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,605 45,675 26,950 2,800 115,030 127,747
65,735 20,910 21,455 6,900 115,000 120,781
45,990 29,210 20,815 6,805 102,820 105,200
55,170 16,040 18,985 3,655 93,850 96,083
18,375 34,180 28,105 4,470 85,130 87,839
38,935 26,997 12,595 1,395 79,922 87,332
27,455 26,675 14,510 1,910 70,550 72,913
22,875 18,885 8,005 1,305 51,070 52,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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