AoeStats
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Arabia

508627233Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 36m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1953
+10
🇷🇺 Britons · Russia
1916
+11
🇹🇷 Khmer · Türkiye
1893
+12
🇭🇰 Danes · Hong Kong SAR China
1589
+25
🇭🇰 Varangians · Hong Kong SAR China
1856
-16
🇨🇱 Ethiopians · Chile
1829
-15
🇯🇵 Maya · Japan
1786
-14
🇻🇳 Persians · Vietnam
1759
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,624 10:26 24:22 — ⚔ M@A into Archers
62 2,270 8:49 22:52 — ⚔ Scout Rush
60 2,210 8:46 21:39 — ⚔ Archer Rush
56 2,082 8:54 21:39 36:07 ⚔ Scout Rush
51 1,895 8:40 20:40 — ⚔ Scout Rush
46 1,712 9:04 20:33 — ⚔ Scout Rush
43 1,600 8:49 23:35 — ⚔ Archer Rush
37 1,351 9:08 22:41 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,020 6,326 11,685 100 37,131 38,414
17,190 8,355 7,620 850 34,015 34,774
16,995 8,353 7,920 215 33,483 35,029
8,800 10,712 7,300 205 27,017 29,511
13,050 6,967 5,570 340 25,927 27,524
8,200 9,143 6,030 365 23,738 26,765
6,670 8,378 5,600 255 20,903 20,786
5,975 7,296 4,995 200 18,466 18,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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