AoeStats
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Arabia

510676250Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 47m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
986
+12
🇲🇽 Britons · Mexico
941
+14
🇲🇽 Danes · Mexico
924
-14
🇨🇱 Cumans · Chile
874
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,023 10:34 27:00 43:26 ⚔ Scout Rush
26 1,228 11:39 23:26 37:25 ⚔ Archer Rush
25 1,156 13:00 27:14 39:46 ⚔ Scout Rush
18 861 10:23 23:29 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,010 22,260 9,545 1,700 57,515 60,647
11,630 12,523 8,350 1,550 34,053 42,753
15,690 8,944 6,495 1,115 32,244 36,426
7,885 6,079 1,065 1,400 16,429 18,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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