AoeStats
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Fortress

509667809Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 35m 56s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1063
+13
🇦🇷 Ethiopians · Argentina
1003
+16
🇸🇰 Lithuanians · Slovakia
840
+22
🇹🇷 Wei · Türkiye
1017
-18
🇨🇳 Mongols · China
1003
-18
🇹🇼 Danes · Taiwan
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,041 7:57 14:23 27:39 ⛏ Fast Castle
25 883 8:59 13:21 27:06 ⛏ Fast Castle
17 621 6:47 14:18 28:43 ⛏ Fast Castle
6 231 7:33 — —
4 145 6:10 — —
3 124 7:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,370 14,430 5,055 300 42,155 49,238
17,580 13,285 6,505 850 38,220 44,693
11,660 12,385 6,805 310 31,160 37,096
1,250 545 0 5 1,800 2,490
1,100 323 0 0 1,423 2,245
1,000 200 0 0 1,200 2,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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