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MegaRandom

509885154Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 7m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1129
+15
🇮🇳 Hindustanis · India
1121
+15
🇹🇼 Varangians · Taiwan
1062
+18
🇨🇳 Ethiopians · China
1018
+19
🇨🇳 Vietnamese · China
1163
-19
🇨🇳 Vikings · China
1146
-19
🇨🇦 Danes · Canada
1061
-15
🇨🇳 Varangians · China
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 445 — — —
42 322 — — —
35 267 — — —
32 246 — — —
21 160 — — —
21 157 — — —
19 144 — — —
16 124 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,600 350 0 0 2,950 3,312
1,200 350 50 0 1,600 1,473
800 730 50 0 1,580 1,240
800 700 0 0 1,500 1,300
900 475 0 0 1,375 1,411
900 275 0 0 1,175 1,301
200 0 0 0 200 775
50 0 0 0 50 624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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