AoeStats
← Agnes Tachyon

Lombardia

510017911Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 41m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
889
+10
🇹🇼 Byzantines · Taiwan
805
+34
🇨🇱 Saxons · Chile
786
+15
🇧🇷 Teutons · Brazil
704
+18
🇨🇦 Saxons · Canada
815
-17
🇨🇦 Varangians · Canada
788
-15
🇲🇽 Magyars · Mexico
740
-14
🇦🇺 Spanish · Australia
680
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,440 10:52 20:33 39:19 ⛏ Fast Castle
31 1,290 13:40 19:56 39:49 ⛏ Fast Castle
30 1,223 9:51 18:00 34:02 ⛏ Fast Castle
26 1,077 11:25 19:53 — ⛏ Fast Castle
26 1,084 12:58 20:13 39:41 ⛏ Fast Castle
20 841 10:46 21:47 38:59 ⛏ Fast Castle
14 599 12:07 20:08 35:44 ⛏ Fast Castle
9 381 11:40 21:47 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,770 23,820 4,785 1,470 41,845 44,387
13,530 9,675 7,420 1,605 32,230 39,632
11,630 13,665 4,170 1,420 30,885 37,205
8,825 11,426 6,760 3,125 30,136 37,142
13,530 9,720 3,795 1,130 28,175 33,807
8,100 9,130 4,705 1,145 23,080 26,626
9,200 5,860 3,325 1,865 20,250 26,112
8,865 5,361 3,480 1,515 19,221 26,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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