AoeStats
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MegaRandom

508512102Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
982
+8
🇨🇦 Franks · Canada
851
+13
🇬🇧 Persians · United Kingdom
850
+13
🇬🇧 Saxons · United Kingdom
821
+14
🇲🇽 Bengalis · Mexico
860
-14
🇬🇷 Poles · Greece
810
-13
🇵🇪 Vikings · Peru
752
-11
🇵🇪 Huns · Peru
742
-24
Player eAPM Actions Feudal Castle Imperial Opening
37 2,078 10:28 14:55 33:39 ⛏ Fast Castle
24 1,363 9:43 18:33 43:30 ⛏ Fast Castle
22 1,249 12:31 16:24 35:40 ⛏ Fast Castle
22 1,268 10:38 18:55 48:55 ⛏ Fish Boom FC
18 1,013 10:05 16:45 — ⛏ Fast Castle
16 915 9:59 19:43 34:57
11 617 11:47 18:36 55:18 ⚔ Drush
11 600 12:12 20:28 47:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,295 23,728 8,245 6,125 88,393 91,566
26,120 17,388 20,985 2,960 67,453 85,558
16,450 7,774 11,645 875 36,744 44,816
14,240 11,042 6,375 2,545 34,202 43,606
14,270 7,510 4,500 2,265 28,545 31,799
13,600 8,913 3,360 1,210 27,083 33,663
8,235 12,000 3,140 1,415 24,790 28,571
6,605 5,290 4,460 185 16,540 17,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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