AoeStats
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Nomad

510625166Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 24m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1675
+9
🇺🇸 Spanish · United States
1605
+12
🇺🇸 Saxons · United States
1562
+14
🇺🇸 Berbers · United States
1459
+18
🇲🇽 Varangians · Mexico
1548
-15
🇦🇷 Huns · Argentina
1531
-14
🇦🇷 Franks · Argentina
1521
-13
🇦🇷 Koreans · Argentina
1444
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,070 14:50 20:40 — ⛏ Fish Boom FC
43 1,037 14:10 20:10 — ⛏ Fish Boom FC
37 897 15:13 19:03 — ⛏ Fish Boom FC
32 787 13:41 — — ⚔ Fish Boom into Scouts into Fire Galleys
30 721 13:24 — — ⚔ Fish Boom into M@A FC
30 724 14:15 — — ⛏ Fish Boom FC
28 678 13:04 17:05 — ⛏ Fish Boom FC
18 435 14:39 21:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,025 5,886 1,715 905 13,531 13,148
5,535 5,827 880 300 12,542 13,427
4,600 3,360 1,045 865 9,870 9,119
5,225 3,873 430 100 9,628 10,349
4,300 3,411 300 425 8,436 8,637
3,625 3,468 635 330 8,058 9,113
3,300 3,384 550 100 7,334 10,170
3,470 2,837 450 200 6,957 6,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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