AoeStats
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Arena

510463612Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 41m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1131
+12
🇺🇸 Burgundians · United States
1075
+14
🇲🇽 Muisca · Mexico
1056
+15
🇨🇱 Saxons · Chile
1043
+17
🇺🇸 Ethiopians · United States
1091
-16
🇨🇱 Danes · Chile
1047
-15
🇲🇽 Celts · Mexico
1045
-15
🇨🇳 Mongols · China
981
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,437 10:29 14:25 29:34 ⛏ Fast Castle
33 1,373 11:24 16:49 30:10 ⛏ Fast Castle
31 1,312 9:49 18:59 32:44 ⛏ Fast Castle
28 1,162 11:14 16:04 31:28 ⛏ Fast Castle
25 1,066 10:39 15:22 33:33 ⛏ Fast Castle
23 969 11:04 14:34 35:11 ⛏ Fast Castle
22 911 11:11 18:39 32:21 ⛏ Fast Castle
21 867 12:13 15:47 38:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,070 14,670 11,870 1,500 52,110 53,937
23,160 14,020 12,030 2,250 51,460 63,428
22,795 11,585 9,495 3,550 47,425 53,447
20,700 12,125 8,640 1,600 43,065 54,960
15,135 17,540 9,255 900 42,830 49,335
13,090 11,825 3,070 1,700 29,685 32,110
9,215 9,740 4,545 995 24,495 29,244
10,120 5,095 4,535 2,080 21,830 28,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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