AoeStats
← Thomas

Nomad

509757231Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1118
+14
🇿🇦 Goths · South Africa
1047
+18
🇨🇱 Varangians · Chile
1077
-16
🇨🇱 Danes · Chile
1076
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,815 13:13 23:25 — ⛏ Fish Boom into Fire Galleys FC
30 1,248 14:45 19:55 — ⛏ Fish Boom into Galleys FC
25 1,042 13:26 18:33 33:15 ⛏ Fish Boom FC
22 935 13:46 22:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,465 8,042 7,220 875 38,602 38,620
12,290 11,955 5,795 1,140 31,180 37,652
14,130 7,895 4,095 850 26,970 31,611
7,705 10,520 6,095 300 24,620 26,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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