AoeStats
← LaUlrich

Nomad

510256463Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 41m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1160
+16
🇲🇽 Danes · Mexico
1121
+18
🇲🇽 Varangians · Mexico
1206
-18
🇲🇽 Portuguese · Mexico
1126
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,172 12:46 17:33 37:44 ⛏ Fish Boom FC
33 1,359 14:04 17:36 34:40 ⛏ Fish Boom FC
24 989 14:14 24:18 — ⛏ Fish Boom into Fire Galleys FC
20 813 16:14 21:36 35:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,780 12,328 9,535 1,700 41,343 45,032
13,040 9,850 3,825 1,600 28,315 29,041
5,950 8,915 5,542 3,200 23,607 25,770
9,745 5,450 3,300 1,400 19,895 22,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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